From 1ef1fff4ea7fda6676d5f38305f3294577dadd62 Mon Sep 17 00:00:00 2001 From: Matt Mullins Date: Fri, 15 Jun 2012 23:46:53 -0700 Subject: [PATCH] Matt committed code that didn't compile. Fixed. --- Animation.h | 6 +++--- Level.h | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Animation.h b/Animation.h index dca4577..33f4615 100644 --- a/Animation.h +++ b/Animation.h @@ -19,11 +19,11 @@ class Animation { public: /// Tells if loading the Animation was successful - int mBuilt, + int mBuilt; /// Number of frames in this Animation - mNumFrames, + int mNumFrames; /// Animation's current width - int mW, + int mW; /// The animation's current Height int mH; std::vector Frames; diff --git a/Level.h b/Level.h index 8ddb904..93bfc84 100644 --- a/Level.h +++ b/Level.h @@ -225,7 +225,7 @@ protected: // allow inheritance /// Textures that have been loaded by the level. map mTextures; /// List of sprites that should be added this game loop - vector ToAdd + vector ToAdd; /// List of sprites that should die after this game loop vector ToRemove; /// List of all the fonts we have -- 2.11.0