From: Ivan Hernandez Date: Sat, 16 Jun 2012 05:56:16 +0000 (-0500) Subject: changed comments in Sprite.h to match the standard X-Git-Url: http://git.mmlx.us/?a=commitdiff_plain;h=379e36753c10b6b19f1a737d8c07fbcd12a32c56;p=IvanGame.git changed comments in Sprite.h to match the standard /** Description of function \param per param \return if applicalble */ /// For variable single-line comments --- diff --git a/Sprite.h b/Sprite.h index a7dfac0..83952d5 100644 --- a/Sprite.h +++ b/Sprite.h @@ -15,31 +15,82 @@ class Sprite : public WorldObject { - public: +public: Sprite(std::string name, Actor actor); - void setAnimation(int animation) { mActor.mCurrentAnimation = animation; }/**< changes to the specified animation beginning at 0. */ - SpriteFrame* getAnimation() { return &mActor.mAnimations[mActor.mCurrentAnimation]->mFrames[mActor.mFrame]; }/**< returns active animation. (actually the current frame within the animation) \todo see if this is slower maybe undo */ - void setFrame(int frame) { mActor.mFrame = frame; }/**< cahnges to the specified frame of the animation beginning at 0. */ - int getFrame() { return mActor.mFrame; }/**< returns active frame. */ - void setSpeed(float speed) { mSpeed = speed; }/**< sets the Sprite's speed. */ - float getSpeed() { return mSpeed;}/**< returns a Sprite's current speed. */ - void toggleAnim() { mAnimating = !mAnimating; }/**< Pauses or resumes an animation. */ - void startAnim() {mAnimating = 1; }/**< Causes the animation to play. */ - void stopAnim() {mAnimating = 0; }/**< Causes the animation to stop. */ - void rewind() {mActor.mFrame = 0; }/**< Resets the Sprite's animation to the first frame. */ - void draw();/**< draws Sprite. */ - void drawCollisions();/**< Draws Collision data for the Object (from outside) */ - void update();/**< Update to run each loop */ - Sprite* collisionWithSprite(string name);/**< checks for collision with sprite of a given name. */ - vector& getCollisionData();/**< Returns collision data */ - - + /** + Changes to the specified animation beginning at 0. + \param animation The index representing the animation to move to + */ + void setAnimation(int animation) { mActor.mCurrentAnimation = animation; } + /** + Returns active animation. (actually the current frame within the animation) \todo see if this is slower maybe undo + \return Pointer to the active Animation + */ + SpriteFrame* getAnimation() { return &mActor.mAnimations[mActor.mCurrentAnimation]->mFrames[mActor.mFrame]; } + /** + Changes to the specified frame of the animation beginning at 0. + \param frame The frame of the animation to move to + */ + void setFrame(int frame) { mActor.mFrame = frame; } + /** + Returns active frame. + \return The index representing the Active Frame + */ + int getFrame() { return mActor.mFrame; } + /** + Sets the Sprite's speed. + \param speed Speed for the sprite (directly correlates to number of pixels) + */ + void setSpeed(float speed) { mSpeed = speed; } + /** + Returns a Sprite's current speed. + \return Speed of the Sprite + */ + float getSpeed() { return mSpeed;} + /** + Pauses or resumes an animation. + */ + void toggleAnim() { mAnimating = !mAnimating; } + /**< Causes the animation to play. */ + void startAnim() {mAnimating = 1; } + /**< Causes the animation to stop. */ + void stopAnim() {mAnimating = 0; } + /**< Resets the Sprite's animation to the first frame. */ + void rewind() {mActor.mFrame = 0; } + /** + Draws Sprite. + */ + void draw(); + /** + Draws Collision data for the Object (from outside) + */ + void drawCollisions(); + /** + Update to run each loop + */ + void update(); + /** + Checks for collision with sprite of a given name. + */ + Sprite* collisionWithSprite(string name); + /** + Returns collision data + */ + vector& getCollisionData(); + + private: - bool mAnimating;/**< Tells whether to animate or not */ - bool mDrawn;/**< Tells if the object has been drawn the first time */ - float mSpeed;/**< Movement speed of the Sprite. */ - long mLastUpdate;/**< Number that indicates when the Sprite has last updated. Overflows in about 24 days so no worries. */ - Actor mActor;/**< This Sprite's Actor. */ - Behavior mBehavior;/**< Sprite's Behavior */ + /// Tells whether to animate or not + bool mAnimating; + /// Tells if the object has been drawn the first time + bool mDrawn; + /// Movement speed of the Sprite. + float mSpeed; + /// Number that indicates when the Sprite has last updated. Overflows in about 24 days so no worries. + long mLastUpdate; + /// This Sprite's Actor. + Actor mActor; + /// Sprite's Behavior + Behavior mBehavior; }; #endif