From: unknown Date: Tue, 18 Jan 2011 23:00:28 +0000 (-0600) Subject: Fixed Error now problems with library X-Git-Url: http://git.mmlx.us/?a=commitdiff_plain;h=0ac1911c6761c5ceb1653cd54f0c51a76b913e61;p=IvanGame.git Fixed Error now problems with library --- diff --git a/ArtAssets/Sprites/sun.anim b/ArtAssets/Sprites/sun.anim index c7fbbd1..29e9d82 100644 --- a/ArtAssets/Sprites/sun.anim +++ b/ArtAssets/Sprites/sun.anim @@ -2,7 +2,7 @@ #ArtAssets/ milisec Transparency #filename pause r g b xOffset yOffset ( collisionType , ... ) NumFrames: 4 -sun1.bmp 20 0 0 255 0.0 0.0 ( n ) -sun2.bmp 20 0 0 255 0.0 0.0 ( n ) -sun3.bmp 20 0 0 255 0.0 0.0 ( n ) -sun4.bmp 20 0 0 255 0.0 0.0 ( n ) +sun1.bmp 20 0 0 255 0.0 0.0 ( c 0.0 0.0 0.0 ) +sun2.bmp 20 0 0 255 0.0 0.0 ( c 0.0 0.0 0.0 ) +sun3.bmp 20 0 0 255 0.0 0.0 ( c 0.0 0.0 0.0 ) +sun4.bmp 20 0 0 255 0.0 0.0 ( c 0.0 0.0 0.0 ) diff --git a/ArtAssets/Sprites/viking.anim b/ArtAssets/Sprites/viking.anim index ed996a4..02056f4 100644 --- a/ArtAssets/Sprites/viking.anim +++ b/ArtAssets/Sprites/viking.anim @@ -2,12 +2,12 @@ #ArtAssets/ milisec Transparency #filename pause r g b xOffset yOffset ( , ... ) NumFrames: 9 -viking1.bmp 50 0 255 0 0.0 0.0 ( n ) -viking2.bmp 50 0 255 0 0.0 0.0 ( c 0.0 0.0 3.0 ) -viking3.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 5.0 3.0 ) -viking4.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 5.0 3.0 r -6.0 3.0 5.0 5.0 ) -viking5.bmp 50 0 255 0 0.0 0.0 ( n ) -viking6.bmp 50 0 255 0 0.0 0.0 ( n ) -viking7.bmp 50 0 255 0 0.0 0.0 ( n ) -viking8.bmp 50 0 255 0 0.0 0.0 ( n ) -viking9.bmp 50 0 255 0 0.0 0.0 ( n ) +viking1.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking2.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking3.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking4.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 r -6.0 3.0 5.0 5.0 ) +viking5.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking6.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking7.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking8.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) +viking9.bmp 50 0 255 0 0.0 0.0 ( r 0.0 0.0 150.0 100.0 ) diff --git a/Sprite.cpp b/Sprite.cpp index 212c03d..98b528a 100644 --- a/Sprite.cpp +++ b/Sprite.cpp @@ -20,15 +20,19 @@ Sprite::Sprite(SDL_Surface *screen, std::string name, Actor actor) : void Sprite::draw() { + //Frame so we don't have to find it so often + SpriteFrame frame = mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame]; if(mAnimating == 1) { - if(mLastUpdate+mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame].pause*mSpeedmAnim[mActor.mFrame].animationPeg; + Point2D ppos = frame.animationPeg; mActor.mFrame++; if(mActor.mFrame > mActor.mAnimations[mActor.mCurrentAnimation]->mNumFrames-1) mActor.mFrame=0; + //update frame so we don't need to worry + frame = mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame]; //obtain next peg - Point2D npos = mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame].animationPeg; + Point2D npos = frame.animationPeg; //move current position to difference of two mPos.add(ppos - npos); mLastUpdate = SDL_GetTicks(); @@ -38,7 +42,7 @@ void Sprite::draw() dest.x = mPos.x; dest.y = mPos.y; if(mVisible == true) - SDL_BlitSurface(mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame].image,NULL,mScreen,&dest); + SDL_BlitSurface(frame.image,NULL,mScreen,&dest); if(Game::game()->ShowCollisions) - drawCollisions(mActor.mAnimations[mActor.mCurrentAnimation]->mAnim[mActor.mFrame].collisionData, mPos); + drawCollisions(frame.collisionData, frame.animationPeg); } diff --git a/WorldObject.h b/WorldObject.h index a12380d..2fd0a1f 100644 --- a/WorldObject.h +++ b/WorldObject.h @@ -10,7 +10,7 @@ public: ZOrder(z), mVisible(true) {} - virtual void draw(Point2D& pos) = 0;/**< Draws the Object. */ + virtual void draw() = 0;/**< Draws the Object. */ void drawCollisions(vector& vec, Point2D& pos);/**< Draws Collision data for the Object */ void xadd(int num) {mPos.x += num;}/**< Increase x coordiante by a given amount. */ void yadd(int num) {mPos.y += num;}/**< Increase y coordinate by a given amount. */