return false;
}
+bool CollisionCircle::collision(const CollisionRectangle* c, const Point2D cPos, const Point2D pos){
+
+}
\ No newline at end of file
\param pos the current sprite's position.
\return Returns true if any of the object's collision datas are colliding .
*/
- bool collision(const CollisionRectangle* c, const Point2D cPos, const Point2D pos);/**< This does collision between Rectangles and Circles */
+ bool collision(const CollisionRectangle* c, const Point2D cPos, const Point2D pos);
virtual void draw(const Point2D& pos);/**< Draws the collision data to the screen */
};
#endif