--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{F417E341-2A91-459E-994B-986CDDE4E340}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>game</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>C:\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>C:\SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL.lib;SDL_image.lib;SDLmain.lib;SDL_draw.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy "C:\SDL\lib\*.dll" "$(OutputPath)\"</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>C:\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>C:\SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL.lib;SDL_image.lib;SDLmain.lib;SDL_draw.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy "C:\SDL\lib\*.dll" "$(OutputPath)\"</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="Actor.h" />
+ <ClInclude Include="Animation.h" />
+ <ClInclude Include="Background.h" />
+ <ClInclude Include="Behavior.h" />
+ <ClInclude Include="Behaviors.h" />
+ <ClInclude Include="Collision.h" />
+ <ClInclude Include="fns.h" />
+ <ClInclude Include="Frame.h" />
+ <ClInclude Include="Game.h" />
+ <ClInclude Include="Level.h" />
+ <ClInclude Include="LevelWorld.h" />
+ <ClInclude Include="LoadLevels.h" />
+ <ClInclude Include="Sprite.h" />
+ <ClInclude Include="Text.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="WorldObject.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="Actor.cpp" />
+ <ClCompile Include="Animation.cpp" />
+ <ClCompile Include="Background.cpp" />
+ <ClCompile Include="Collision.cpp" />
+ <ClCompile Include="fns.cpp" />
+ <ClCompile Include="Game.cpp" />
+ <ClCompile Include="Level.cpp" />
+ <ClCompile Include="LevelWorld.cpp" />
+ <ClCompile Include="main.cpp" />
+ <ClCompile Include="Sprite.cpp" />
+ <ClCompile Include="Text.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="WorldObject.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="ArtAssets\Backgrounds\abstract.jpg" />
+ <None Include="ArtAssets\Backgrounds\bg.bmp" />
+ <None Include="ArtAssets\Backgrounds\fantasy.jpg" />
+ <None Include="ArtAssets\Backgrounds\garden.jpg" />
+ <None Include="ArtAssets\Sprites\sun.anim" />
+ <None Include="ArtAssets\Sprites\sun1.bmp" />
+ <None Include="ArtAssets\Sprites\sun2.bmp" />
+ <None Include="ArtAssets\Sprites\sun3.bmp" />
+ <None Include="ArtAssets\Sprites\sun4.bmp" />
+ <None Include="ArtAssets\Sprites\viking.anim" />
+ <None Include="ArtAssets\Sprites\viking1.bmp" />
+ <None Include="ArtAssets\Sprites\viking2.bmp" />
+ <None Include="ArtAssets\Sprites\viking3.bmp" />
+ <None Include="ArtAssets\Sprites\viking4.bmp" />
+ <None Include="ArtAssets\Sprites\viking5.bmp" />
+ <None Include="ArtAssets\Sprites\viking6.bmp" />
+ <None Include="ArtAssets\Sprites\viking7.bmp" />
+ <None Include="ArtAssets\Sprites\viking8.bmp" />
+ <None Include="ArtAssets\Sprites\viking9.bmp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file