set up project file for building in Visual Studio
authorIvan Hernanez <iturtleman128@gmail.com>
Thu, 4 Aug 2011 10:03:04 +0000 (05:03 -0500)
committerIvan Hernanez <iturtleman128@gmail.com>
Thu, 4 Aug 2011 10:03:04 +0000 (05:03 -0500)
game.vcxproj [new file with mode: 0644]

diff --git a/game.vcxproj b/game.vcxproj
new file mode 100644 (file)
index 0000000..c435619
--- /dev/null
@@ -0,0 +1,148 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{F417E341-2A91-459E-994B-986CDDE4E340}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>game</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>C:\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>C:\SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL.lib;SDL_image.lib;SDLmain.lib;SDL_draw.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+    </Link>
+    <PostBuildEvent>
+      <Command>copy "C:\SDL\lib\*.dll" "$(OutputPath)\"</Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>C:\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalLibraryDirectories>C:\SDL\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL.lib;SDL_image.lib;SDLmain.lib;SDL_draw.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <PostBuildEvent>
+      <Command>copy "C:\SDL\lib\*.dll" "$(OutputPath)\"</Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClInclude Include="Actor.h" />
+    <ClInclude Include="Animation.h" />
+    <ClInclude Include="Background.h" />
+    <ClInclude Include="Behavior.h" />
+    <ClInclude Include="Behaviors.h" />
+    <ClInclude Include="Collision.h" />
+    <ClInclude Include="fns.h" />
+    <ClInclude Include="Frame.h" />
+    <ClInclude Include="Game.h" />
+    <ClInclude Include="Level.h" />
+    <ClInclude Include="LevelWorld.h" />
+    <ClInclude Include="LoadLevels.h" />
+    <ClInclude Include="Sprite.h" />
+    <ClInclude Include="Text.h">
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+    </ClInclude>
+    <ClInclude Include="WorldObject.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="Actor.cpp" />
+    <ClCompile Include="Animation.cpp" />
+    <ClCompile Include="Background.cpp" />
+    <ClCompile Include="Collision.cpp" />
+    <ClCompile Include="fns.cpp" />
+    <ClCompile Include="Game.cpp" />
+    <ClCompile Include="Level.cpp" />
+    <ClCompile Include="LevelWorld.cpp" />
+    <ClCompile Include="main.cpp" />
+    <ClCompile Include="Sprite.cpp" />
+    <ClCompile Include="Text.cpp">
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+    </ClCompile>
+    <ClCompile Include="WorldObject.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="ArtAssets\Backgrounds\abstract.jpg" />
+    <None Include="ArtAssets\Backgrounds\bg.bmp" />
+    <None Include="ArtAssets\Backgrounds\fantasy.jpg" />
+    <None Include="ArtAssets\Backgrounds\garden.jpg" />
+    <None Include="ArtAssets\Sprites\sun.anim" />
+    <None Include="ArtAssets\Sprites\sun1.bmp" />
+    <None Include="ArtAssets\Sprites\sun2.bmp" />
+    <None Include="ArtAssets\Sprites\sun3.bmp" />
+    <None Include="ArtAssets\Sprites\sun4.bmp" />
+    <None Include="ArtAssets\Sprites\viking.anim" />
+    <None Include="ArtAssets\Sprites\viking1.bmp" />
+    <None Include="ArtAssets\Sprites\viking2.bmp" />
+    <None Include="ArtAssets\Sprites\viking3.bmp" />
+    <None Include="ArtAssets\Sprites\viking4.bmp" />
+    <None Include="ArtAssets\Sprites\viking5.bmp" />
+    <None Include="ArtAssets\Sprites\viking6.bmp" />
+    <None Include="ArtAssets\Sprites\viking7.bmp" />
+    <None Include="ArtAssets\Sprites\viking8.bmp" />
+    <None Include="ArtAssets\Sprites\viking9.bmp" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file