Render all text with the UTF-8 encoding.
authorMatt Mullins <mokomull@gmail.com>
Wed, 30 May 2012 05:10:46 +0000 (22:10 -0700)
committerMatt Mullins <mokomull@gmail.com>
Wed, 30 May 2012 05:10:46 +0000 (22:10 -0700)
This fixes issues where Japanese characters are showing up as boxes.

Level.cpp

index 588439b..d16b65e 100644 (file)
--- a/Level.cpp
+++ b/Level.cpp
@@ -55,10 +55,8 @@ void SDL_GL_RenderText(string s, TTF_Font *font, SDL_Color color,    SDL_Rect *loca
        int w,h;
        Texture texture;
 
-       Uint16 t[] = {'日','本','語'};
-
        /* Use SDL_TTF to render our text */
-       initial = unicode?TTF_RenderUNICODE_Blended(font, t, color):TTF_RenderText_Blended(font, text, color);
+       initial = TTF_RenderUTF8_Blended(font, s.c_str(), color);
 
        /* Convert the rendered text to a known format */
        w = initial->w;