{
public:
/// Tells if loading the Animation was successful
- int mBuilt,
+ int mBuilt;
/// Number of frames in this Animation
- mNumFrames,
+ int mNumFrames;
/// Animation's current width
- int mW,
+ int mW;
/// The animation's current Height
int mH;
std::vector<SpriteFrame> Frames;
/// Textures that have been loaded by the level.
map<string, Texture> mTextures;
/// List of sprites that should be added this game loop
- vector<WorldObject*> ToAdd
+ vector<WorldObject*> ToAdd;
/// List of sprites that should die after this game loop
vector<WorldObject*> ToRemove;
/// List of all the fonts we have