Sprite* getSprite(string name);/**< gets the first sprite with the given name \param name Name of the sprite \return Pointer to the requested Sprite */
void removeSprite(Sprite* sp);/**< remove the Sprite sp from the list of sprites \param ps Sprite to remove */
void addAnimation(Animation anim);/**< add a Actor to the list of sprites \param anim The actor to add */
- Animation* Level::getAnimation(string name);/**< get a Actor* to the list of sprites \param name Name of the actor \return Pointer to the actor we requested or null */
+ Animation* getAnimation(string name);/**< get a Actor* to the list of sprites \param name Name of the actor \return Pointer to the actor we requested or null */
void removeAnimation(Animation anim);/**< remove an Actor to the list of sprites \param anim The actor to add */
void addActor(string name, Actor actor);/**< add a Actor to the list of sprites \param name Name of the actor \param actor The actor to add */
void removeActor(string name);/**< remove the Actor sp from the list of sprites \param name Name of the actor to remove */