Cleanup on Sprite; we're not done, but it's unbroken
authorMatt Mullins <mokomull@gmail.com>
Sat, 11 Jul 2009 22:40:49 +0000 (17:40 -0500)
committerMatt Mullins <mokomull@gmail.com>
Sat, 11 Jul 2009 22:40:49 +0000 (17:40 -0500)
Sprite.cpp
Sprite.h
main.cpp

index 226757f..a035574 100644 (file)
@@ -3,17 +3,21 @@
 using std::cout;
 using std::endl;
 
-int Sprite::init(SDL_Surface *screen, Animation *anim, ...)
+Sprite::Sprite(SDL_Surface *screen, std::string name, Animation *anim) :
+       mFrame(0),
+       mDrawn(0),
+       mVisible(true),
+       mLastUpdate(0),
+       mSpriteAnimation(anim),
+       mScreen(screen)
 {
-       mSpriteAnimation = anim;
+       //later add a part that adds name to list of level sprites
+       //Game.Level.SpriteList.pushback(name);
        if(mSpriteAnimation -> mBuilt)
        {
-               if(mSpriteAnimation->mNumFrames>1) mAnimating =1;
+               if (mSpriteAnimation->mNumFrames > 1) mAnimating = 1;
                mBackReplacement = SDL_DisplayFormat(mSpriteAnimation->mAnim[0].image);
        }
-       mVisible=true;
-       mAnimating=true;
-       mScreen = screen;
 }
 
 void Sprite::clearBG()
index 9c0be7c..b187f7f 100644 (file)
--- a/Sprite.h
+++ b/Sprite.h
@@ -6,18 +6,7 @@
 class Sprite
 {
        public:
-       Sprite():mFrame(0),mLastUpdate(0),mDrawn(0) {}
-       Sprite(std::string name,Animation *anim, SDL_Surface *screen):mSpriteAnimation(anim),mScreen(screen),mFrame(0),mLastUpdate(0),mDrawn(0)
-       {
-               //later add a part that adds name to list of level sprites
-               //Game.Level.SpriteList.pushback(name);
-               if(mSpriteAnimation -> mBuilt)
-               {
-                       if(mSpriteAnimation->mNumFrames>1) mAnimating =1;
-                       mBackReplacement = SDL_DisplayFormat(mSpriteAnimation->mAnim[0].image);
-               }
-       }
-       int init(SDL_Surface *screen, Animation *anim, ...);
+       Sprite(SDL_Surface *screen, std::string name, Animation *anim);
        void draw();
        void clearBG();
        void updateBG();
index b0d23f7..111a75c 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -289,21 +289,15 @@ int main (int argc, char *argv[])
        //Animation sunAnimation = new Animation();\r
        sunAnimation.loadAnimation("sun.anim");\r
        \r
-       Sprite vikings1;\r
-       vikings1.name="viking1";\r
-       vikings1.init(screen, &vikingAnimation);\r
+       Sprite vikings1(screen, "viking1", &vikingAnimation);\r
        vikings1.setPosition(10,30);\r
        vikings1.setSpeed(1);\r
 \r
-       Sprite vikings2;\r
-       vikings2.name="viking2";\r
-       vikings2.init(screen, &vikingAnimation);\r
+       Sprite vikings2(screen, "viking2", &vikingAnimation);\r
        vikings2.setPosition(350,300);\r
        vikings2.setSpeed(1.5);\r
 \r
-       Sprite sun;\r
-       sun.name="sun";\r
-       sun.init(screen, &sunAnimation);\r
+       Sprite sun(screen, "sun", &sunAnimation);\r
        sun.setPosition(480,50);\r
        sun.setSpeed(1);\r
        \r