Implemented unit vector as well as changed comments about multiple input and edited...
authorIvan Hernandez <iturtleman128@gmail.com>
Tue, 11 Jan 2011 17:22:26 +0000 (11:22 -0600)
committerIvan Hernandez <iturtleman128@gmail.com>
Tue, 11 Jan 2011 17:22:26 +0000 (11:22 -0600)
commitde0afe76e025be2c076f8b30b67004ce061337e0
treec5a6cb40f4976a1692cc7a5b6650755103ceca98
parent6ce7dd99345b5cee44f04cbde64919c1306d15ff
Implemented unit vector as well as changed comments about multiple input and edited ~Game so that it doesn't delete the Screen (need to discuss how to handle this)
removed public name from sprite. (may need to make mName public or add accessors)
Created Behavior class to use in place of function pointers (so that there is only one level class and it has a behavior instead)
Behavior.h [new file with mode: 0644]
Game.cpp
Level.h
LevelWorld.h
Sprite.cpp
Sprite.h
fns.cpp
fns.h