Move getFont() into Game.
authorMatt Mullins <mokomull@gmail.com>
Sat, 16 Jun 2012 04:47:00 +0000 (21:47 -0700)
committerMatt Mullins <mokomull@gmail.com>
Sat, 16 Jun 2012 05:04:20 +0000 (22:04 -0700)
commit5b7ae5d25e51de6b0fbe4d0fb98b65dd6b779893
treea6d355d779dd52cb40416e8566b768c39d8a0ed1
parenta26fe6fbf33254af82163e2d0c09ca887d4d40df
Move getFont() into Game.

This avoids having to do several conditionals to find the right Level object
that would previously be needed to find the font.  This assumes that fonts are
global across the game, and will have to be revisited if level-specific fonts
are ever introduced.
Game.cpp
Game.h
Level.cpp
Text.cpp